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Windows Game Programming for Dummies (2nd Edition)
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samples
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DirectShow_WinXP
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Renderless
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resource.h
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C/C++ Source or Header
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2001-10-08
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3KB
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81 lines
//------------------------------------------------------------------------------
// File: resourcevcdplyer.h
//
// Desc: DirectShow sample code - resource header file for RenderLess player
//
// Copyright (c) 1995 - 2001, Microsoft Corporation. All rights reserved.
//------------------------------------------------------------------------------
#define IDC_STATIC -1
#define STR_MAX_STRING_LEN 256
#define IDX_SEPARATOR -1
#define IDX_1 0
#define IDX_2 1
#define IDX_3 2
#define IDX_4 3
#define IDX_5 4
#define IDX_6 5
#define IDX_7 6
#define IDX_8 7
#define IDX_10 9
#define IDX_11 10
#define DEFAULT_TBAR_SIZE 6
#define NUMBER_OF_BITMAPS 11
#define ID_TOOLBAR 9
#define IDD_ABOUTBOX 20
#define IDR_MAIN_MENU 101
#define IDR_TOOLBAR 102
#define IDR_VIDEOCD_ICON 103
#define IDR_ACCELERATOR 104
#define IDM_FILE_OPEN 40001
#define IDM_FILE_CLOSE 40002
#define IDM_FILE_EXIT 40003
#define IDM_FILE_ABOUT 40004
// Toolbar commands
#define IDM_MOVIE_STOP 40010
#define IDM_MOVIE_PLAY 40011
#define IDM_MOVIE_PAUSE 40012
#define IDM_FULL_SCREEN 40013
#define IDM_MOVIE_FULLSCREEN 40014
#define MENU_STRING_BASE 1000
// File
#define STR_FILE_OPEN IDM_FILE_OPEN + MENU_STRING_BASE
#define STR_FILE_CLOSE IDM_FILE_CLOSE + MENU_STRING_BASE
#define STR_FILE_EXIT IDM_FILE_EXIT + MENU_STRING_BASE
// System Menu
#define STR_SYSMENU_RESTORE 1800
#define STR_SYSMENU_MOVE 1801
#define STR_SYSMENU_MINIMIZE 1802
#define STR_SYSMENU_CLOSE 1803
#define STR_SYSMENU_MAXIMIZE 1804
#define STR_SYSMENU_TASK_LIST 1805
#define STR_FILE_FILTER 2000
#define STR_APP_TITLE 2001
#define STR_APP_TITLE_LOADED 2002
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 1
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40002
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif