home *** CD-ROM | disk | FTP | other *** search
/ Windows Game Programming for Dummies (2nd Edition) / WinGamProgFD.iso / mac / DirectX SDK / DXSDK / samples / Multimedia / DirectShow_WinXP / VMR / Renderless / resource.h < prev    next >
C/C++ Source or Header  |  2001-10-08  |  3KB  |  81 lines

  1. //------------------------------------------------------------------------------
  2. // File: resourcevcdplyer.h
  3. //
  4. // Desc: DirectShow sample code - resource header file for RenderLess player
  5. //
  6. // Copyright (c) 1995 - 2001, Microsoft Corporation.  All rights reserved.
  7. //------------------------------------------------------------------------------
  8.  
  9. #define IDC_STATIC                      -1
  10.  
  11. #define STR_MAX_STRING_LEN              256
  12.  
  13. #define IDX_SEPARATOR                   -1
  14. #define IDX_1                           0
  15. #define IDX_2                           1
  16. #define IDX_3                           2
  17. #define IDX_4                           3
  18. #define IDX_5                           4
  19. #define IDX_6                           5
  20. #define IDX_7                           6
  21. #define IDX_8                           7
  22.  
  23. #define IDX_10                          9
  24. #define IDX_11                          10
  25. #define DEFAULT_TBAR_SIZE               6
  26. #define NUMBER_OF_BITMAPS               11
  27.  
  28. #define ID_TOOLBAR                      9
  29. #define IDD_ABOUTBOX                    20
  30.  
  31. #define IDR_MAIN_MENU                   101
  32. #define IDR_TOOLBAR                     102
  33. #define IDR_VIDEOCD_ICON                103
  34. #define IDR_ACCELERATOR                 104
  35.  
  36. #define IDM_FILE_OPEN                   40001
  37. #define IDM_FILE_CLOSE                  40002
  38. #define IDM_FILE_EXIT                   40003
  39. #define IDM_FILE_ABOUT                  40004
  40.  
  41.  
  42. // Toolbar commands
  43. #define IDM_MOVIE_STOP                  40010
  44. #define IDM_MOVIE_PLAY                  40011
  45. #define IDM_MOVIE_PAUSE                 40012
  46. #define IDM_FULL_SCREEN                 40013
  47. #define IDM_MOVIE_FULLSCREEN            40014
  48.  
  49. #define MENU_STRING_BASE                1000
  50.  
  51.         // File
  52. #define STR_FILE_OPEN           IDM_FILE_OPEN  + MENU_STRING_BASE
  53. #define STR_FILE_CLOSE          IDM_FILE_CLOSE + MENU_STRING_BASE
  54. #define STR_FILE_EXIT           IDM_FILE_EXIT  + MENU_STRING_BASE
  55.  
  56.  
  57.         // System Menu
  58. #define STR_SYSMENU_RESTORE     1800
  59. #define STR_SYSMENU_MOVE        1801
  60. #define STR_SYSMENU_MINIMIZE    1802
  61. #define STR_SYSMENU_CLOSE       1803
  62. #define STR_SYSMENU_MAXIMIZE    1804
  63. #define STR_SYSMENU_TASK_LIST   1805
  64.  
  65. #define STR_FILE_FILTER         2000
  66. #define STR_APP_TITLE           2001
  67. #define STR_APP_TITLE_LOADED    2002
  68.  
  69.  
  70. // Next default values for new objects
  71. // 
  72. #ifdef APSTUDIO_INVOKED
  73. #ifndef APSTUDIO_READONLY_SYMBOLS
  74. #define _APS_NO_MFC                     1
  75. #define _APS_NEXT_RESOURCE_VALUE        101
  76. #define _APS_NEXT_COMMAND_VALUE         40002
  77. #define _APS_NEXT_CONTROL_VALUE         1000
  78. #define _APS_NEXT_SYMED_VALUE           101
  79. #endif
  80. #endif
  81.